Forum: Poser - OFFICIAL


Subject: Designing Sci-Fi Sets/Props

wertu opened this issue on Jun 27, 2006 · 40 posts


Magnatude posted Fri, 30 June 2006 at 1:47 PM

Hehe... interesting stuff...

Well it goes along the lines of whatever kind/flavor of Sci Fi your imagination is conjuring up...

There is a ton of faked stuff in current scifi (meaning a lot of assumptions on technology and how it will work in space)

There are also steampunk scifi technology ideas floating around.... Even my own scifi I'm working on is very exaggerated (Nebulas you can breath in, ships catching on fire. sub-dimensional travel...)

I think in order to sell the ideas you have to have a plan, a set of rules, and be consistent. in your designs. Its ok to have non-digital readouts in the future (like Clockwork dials) as long as its the same throughout the design of the civilizations technology... this makes it a more believable-imagination.

Non of the above packs are "wrong" (Even scuba gear had dials on the back where you couldnt reach). The key is to design in consistant fashion.

 

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