I thought I might learn something here, but I guess it just shows the difference in the newbie and the expert...:>) I did what you said Steve, (open the obj in uvmapper (its in geometries/dazprops) remap it (box is pretty ok) then save the obj over the original and save the texture template, then delete the rsr sitting with the obj and paint your texture over the template) and here's the crapola I got...heheh