Debbie M. opened this issue on Apr 14, 2001 ยท 28 posts
steveshanks posted Sat, 14 April 2001 at 4:38 PM
no Marque just load up the obj in uvmapper and imediately go edit/new uvmap/box and leaving all the settings at default hit OK then go file/save model and again just click ok and don't change the settings.....then go file/load model and when the window pops up change the "files of type" to read all files and delete the rsr .....finally go file save texture map and use that to paint on..i'm not sure why the morph dials are disapearing BUT applying the morphs will stretch the texture anyway so it may be a good idea to create various styles then export as objs remap as above and import to create a few props instead of one morphing one.....one thing though if you turn it into a sofa when you remap it then go edit select all and drag the template till it is in proportion to the shape of the sofa to prevent stretching.......Steve