billy423uk opened this issue on Jul 07, 2006 ยท 22 posts
Miss Nancy posted Sun, 09 July 2006 at 6:41 PM
man, that is one freaky-lookin' head, billy. almost as if it's tiling thousands of times due to the image-map tile setting, like they said. or else the winding order, the vertex order of the obj got scrambled. you can fake it in poser in the group editor by using the tex as a background, selecting the obj in the front camera, then hitting "perspective UVs", like in one of geep's tutorials. dunno which one it is. unfortunately, flat mapping like that is very 90s IMVHO. wrapping and edge-stretching is the way to go now, like they do it in UVMapper Pro or Cheetah 3D.