Forum: Vue


Subject: Out of resources?

rainfrey opened this issue on Jul 07, 2006 ยท 19 posts


Phantast posted Tue, 11 July 2006 at 12:33 PM

I've just had a bright idea which I've tested and it works, and it may make life a little less hard for rainfrey. For those cases where you absolutely must use large hi-res textures.

Let's assume you have a Poser character called "Anna" and her texture files are in texturesvicky3anna in the Poser runtime. Now, under that folder, create two more, called "large" and "small". Copy the big texture files (anna_body.jpg and anna_head.jpg) into annalarge.

Now - working with the copies of the files in the anna folder itself (which are the ones Poser references) - load them into Photoshop and reduce them to a maximum dimension less than 2000. In fact, you can make them as small as you like without any ill effect. Copy these small files to the "small" folder.

Go back to Vue and load your vue scene. It doesn't matter if you already imported the pz3 file, vue doesn't store the textures in the vue scene file. What is referenced in the scene is annaanna_body.jpg, which is now a tiny little file.

So you can now work with the scene to your heart's content, because there are no longer any big texture files loaded. Once you've finished, just before you hit the render button:

When vue starts up it reloads the texture files, which are now the big versions. Close vue once the render is complete. If you want to make changes to the scene, drag the small versions into the anna folder and repeat.

This is a bit of a trouble, but a lot less trouble than counting your camera moves. You only need one save and reload per render.