Anniebel opened this issue on Jul 11, 2006 · 11 posts
kawecki posted Wed, 12 July 2006 at 10:48 PM
1- Create a text file as this:
{
version
{
number 4.01
}
actor head
{
channels
{
}
}
}
2- Save this file as head-blank.cr2
3- Load your character with your morphs into Morph Manager
4- In the second window of Morph Manager load head-blank.cr2
5- Pick the desired morphs of your figure and copy with Morph Manager
to the second figure.
6- Save the second figure with some name.
7- Close Morph Manager.
8- Open the saved figure with a text editor.
It will look something as this:
{
version
{
number 4.01
}
actor head
{
channels
{
targetGeom Blink Left
{
name Blink Left
initValue 0
hidden 0
forceLimits 4
min -100000
max 100000
trackingScale 0.0091424
keys
{
static 0
k 0 0
}
interpStyleLocked 0
indexes 3268
numbDeltas 38284
deltas
{
d .......
.........
d .......
}
}
}
}
}
9- Rename "targetGeom Blink Left" by "targetGeom MORPH_22"
10- Save the file with the extension pz2 (my_morph.pz2)
11- It's done!!!
12- The pose for removing this morph is:
{
version
{
number 4.01
}
actor head
{
channels
{
targetGeom MORPH_22
{
hidden 1
}
}
}
}
------------- The End -------------------
Stupidity also evolves!