Forum: Poser - OFFICIAL


Subject: Custom Head INJ Help Please

Anniebel opened this issue on Jul 11, 2006 · 11 posts


kawecki posted Wed, 12 July 2006 at 10:48 PM

1- Create a text file as this:
{
version
     {
     number 4.01
     }
actor head
    {
    channels
        {
               
        }
    }
}
2- Save this file as head-blank.cr2
3- Load your character with your morphs into Morph Manager
4- In the second window of Morph Manager load head-blank.cr2
5- Pick the desired morphs of your figure and copy with Morph Manager
   to the second figure.
6- Save the second figure with some name.
7- Close Morph Manager.
8- Open the saved figure with a text editor.
   It will look something as this:
{
version
    {
    number 4.01
    }
actor head
    {
    channels
        {
        targetGeom Blink Left
            {
            name Blink Left
            initValue 0
            hidden 0
            forceLimits 4
            min -100000
            max 100000
            trackingScale 0.0091424
            keys
                {
                static 0
                k 0  0
                }
            interpStyleLocked 0
            indexes 3268
            numbDeltas 38284
            deltas
                {
                d .......
                .........
                d .......
                }
            }
        }
    }
}
9- Rename "targetGeom Blink Left" by "targetGeom MORPH_22"
10- Save the file with the extension pz2 (my_morph.pz2)
11- It's done!!!
12- The pose for removing this morph is:
{
version
     {
     number 4.01
     }
actor head
    {
    channels
        {
         targetGeom MORPH_22
            {
            hidden 1
            }
      }
  }
}
------------- The End -------------------

Stupidity also evolves!