MeshManglers opened this issue on Jul 10, 2006 · 14 posts
Spanki posted Wed, 12 July 2006 at 11:51 PM
From my experience, there are many good texture artists who couldn't UV-map thier way out of a paper bag. No offense intended, but my point is, I think a lot of folks are going to have issues with the team setup being proposed...
First, there's no mention of who's going to be rigging/Poserizing the models.
There are some great model artists who can't UV-map either, but they are 'usually' more likely to have those skills than texture artists.
Again, no offense intended, but I don't see an (equal) need for a 2D concept artist.. maybe that's something the texture artist can do.
"1 x Administrator / Project Manager" ... if this is the store/site's cut, just say so. If it's not, then what's the site's cut?
...I can appreciate the idea of breaking up the tasks into manageble chunks and churning out product can help make up for the smaller proffit/cut of the proceeds, but I think you'll find that the people you want filling some of those positions don't always fit the pigeon-holes you've outlined.
Someone (with the appropriate skillset) is going to have to:
...depending on the person, they might do more than one of the above tasks, but they all need to get done by someone.
I'm not looking for a position here, so please just take this as friendly advice and/or food for thought :).
Best luck with your productions,
Keith
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.