MeshManglers opened this issue on Jul 10, 2006 · 14 posts
stonemason posted Thu, 13 July 2006 at 1:35 AM
From my experience, there are many good texture artists who couldn't UV-map thier way out of a paper bag. No offense intended, but my point is, I think a lot of folks are going to have issues with the team setup being proposed...
- There are some great model artists who can't UV-map either, but they are 'usually' more likely to have those skills than texture artists.
just to echo Keiths point..uv mapping wherever possible should be done at the modelling stage..not after the model is done.
I know Poser users have this workflow of modelling,uv mapping, then texturing...but uv mapping at the same time you model will allow for a much better use of textures.
my whole workflow has improved since shifting from doing uv's after I model to doing them while I model.allowing for much more efficient use of texture maps.
good luck!
Cheers
Stefan