Forum: Poser - OFFICIAL


Subject: Need help Quickly! Product question/clarification!

FutureFantasyDesign opened this issue on Jul 16, 2006 ยท 18 posts


destro75 posted Sun, 16 July 2006 at 2:30 PM

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2350666&page=1

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2352997&ebot_calc_page#message_2352997

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2349350&ebot_calc_page#message_2349350 (There is a file attached to one of my posts in this forum that might help you out.)

The links above should give you some answers Ariana. The first thread is the best one of the bunch IMO. There is even a response from an e-Frontier person!

As for suggestions, here are some things:

Use as large a bucket size as you can afford without problems, especially if you use the Mat Room a lot.

Keep removing the backfacing polys.

Run as few other apps as possible when running Poser.

Turn off Texture Filtering unless you have a very good reason not to.

A very important tip is to reduce your Max Texture Size to the highest part of your render dimensions. Ex. for your above dimensions, for the 4800x3600, make the Max Texture Size 4800. Any higher, and Poser has to figure out how to resize it before using it. It's going to drop it to 4800 anyway, so if you at least tell it in advance, it saves some work on your system. (That's a really big render though. Is it necessary? Are you doing this for print work? If you are only doing it to post online, you are probably overdoing it. Also, check your dpi settings. If your image is meant for the web, don't do more than 72dpi. More is just a waste of power.)

My last tip would be to render in passes. When you are using shadows, you are putting more strain on the system. The easiest way to allieviate some of that strain is to run a render as Shadow Only, then another with the scene minus the shadows. Then use an image editor to combine the layers. That last thread above should have the Python script I wrote to render to these layers automatically, but it's easy enough to just do it manually as well.

Your image doesn't seem to be that complicated, but your problems are probably related to texture size, rather than polycount. Hopefully some of these suggestions will help you out.