atilla39 opened this issue on Jul 19, 2006 · 8 posts
vince3 posted Wed, 19 July 2006 at 6:34 PM
you need to be aware aswell that dynamic clothing can be very hard to control with figure collision only!! lots of things go wrong during the animation with dynamic calculations included!!! thing like boobs popping out of the cloth(accidentally of course),hands brushing up against the cloth can cause it to tear,and go crazy basically!!! using dynamic cloth in single frame renders is relatively easy ,as you can achieve basically whatever you want with it!!, but with animation it is very different!! if you accept the fact that dynamic clothing,because of the gravitational settings, just wants to drop to the ground!! the only way you can stop it from doing so, is with the collision settings you apply to it!! and using INVISABLE props, is sometimes the only way you can stop the cloth from revealling more than you intended!! on the other hand if you wanted to undress someone, wearing dynamic clothing,this isn't really acheivable by using their fingers,as it will 9 times out of ten just rip the cloth,and ruin the animation!! you will have to implement illusion tactics via an invisable prop,to collide with the cloth very close to where you have animated the hand gesturing to be removing the cloth!! camera angle and lighting will help to disguise this illusion work!!! the cloth room is a great function in poser and very clever so i advise you stick with it,but just accept that it is quite frustating!!! things just go wrong!!
if you think about droping a handkerchief in the cloth room,but you want it to land in a specific way,then just dropping it is never going to work!!! so you have to think about what you can do to manipulate it as it drops to make sure it lands just how you want it to land!!! that is basically how you go about controling dynamic clothing for animation!!! hope this waffle helps a bit!! but have fun in the cloth room as i can be very rewarding with the results you can achieve!!!! Good luck!!!