StormChild69 opened this issue on Jul 23, 2006 · 3 posts
Starkdog posted Mon, 24 July 2006 at 12:39 AM
Hi StormChild69,
I definently understand what you are trying to do. I tried this with ok results, but it sure isn't trully photorealistic. First, I scanned in a pic of me in natural lighting- this keeps the skin looking nice without looking too dark or too light. In PSP, I then used the eye dropper to sample different tonal areas of my face, and then paint swatches in that color on a new, blank canvas. I saved this canvas as a reference. Next, I loaded SnowSultan's seam guides into PSP. I then created a new layer, sampled from the reference pallete, and started to paint in layers on top of the seam guide. I'm really impatient, so I didn't make a really cool texture with 500 layers, but that is how it works. One nice thing, is to do periodic saves as a PSD. You can load these PSDs into Poser, and render them in real-time. It is interesting, as you can see how paint placement on a UV map reacts on a 3d model. You can do the same type of thing within Hexagon, Bodypaint3D, DeepPaint3D, Modo201, and soon to be released Silo2. I hope this helps- Starkdog