Forum: Poser - OFFICIAL


Subject: Creating texture bases

StormChild69 opened this issue on Jul 23, 2006 · 3 posts


Starkdog posted Mon, 24 July 2006 at 12:39 AM

Hi StormChild69,

I definently understand what you are trying to do.  I tried this with ok results, but it sure isn't trully photorealistic.  First, I scanned in a pic of me in natural lighting- this keeps the skin looking nice without looking too dark or too light.  In PSP, I then used the eye dropper to sample different tonal areas of my face, and then paint swatches in that color on a new, blank canvas.  I saved this canvas as a reference.  Next, I loaded SnowSultan's seam guides into PSP.  I then created a new layer, sampled from the reference pallete, and started to paint in layers on top of the seam guide.  I'm really impatient, so I didn't make a really cool texture with 500 layers, but that is how it works.  One nice thing, is to do periodic saves as a PSD.  You can load these PSDs into Poser, and render them in real-time.  It is interesting, as you can see how paint placement on a UV map reacts on a 3d model.  You can do the same type of thing within Hexagon, Bodypaint3D,  DeepPaint3D, Modo201, and soon to be released Silo2.  I hope this helps- Starkdog