fruit opened this issue on Jul 23, 2006 · 9 posts
Blackhearted posted Mon, 24 July 2006 at 6:28 PM
Quote - Sounds like that was meant to weld the verts that were split to keep the edges hard. Was a P4 thing. I don't think P6 cares about that.
unfortunately it is still an issue in both P5 and P6. i can usually get by with gratuitous use of the bevel/chamfer tool and get a halfway decent shape which doesnt require me to split vertices, but heaven forbid someone turn on 'smooth polygons' in the render settings window -- everything ends up looking like a stay puft marshmallow :(