Black_Star opened this issue on Jul 27, 2006 · 23 posts
Black_Star posted Fri, 28 July 2006 at 3:06 AM
"You may want to have a look on this image " - I have seen works better than that.The guy exaggerated the settings.Instead of sweated he got...plastic look.But if you want to use it as a refference , yes , we could.Her belly and waist is looking the way I want.But the breasts are much too "plastic" , maybe because of the lights too.
In my opinion the sweat must to be "soaked" into the skin , and not look just like a layer of thin water added over the skin.In conclusion , you need to see sweated pores of skin (but here I gues it comes the bump map).And about , V3 , what textures to use?Any of them and simply plug them in the bump and displacement channels?
"This has a lot to do with light" - and what light settings should I use?How many lights and what position (approximate)?
Thank you in advance!