Forum: Poser - OFFICIAL


Subject: How do you get the sweated skin effect?

Black_Star opened this issue on Jul 27, 2006 ยท 23 posts


BastBlack posted Fri, 28 July 2006 at 8:39 AM

Quote - At BastBlack - so , at what precisely should I look on the mec4d site?They have only a p5 glass shader for sale...Is that what I am looking for?

Sorry I went through the website too last night, looking for the tutorial on SSS, but I didn't see it on the website. Basically, what this does is you can position a light in anywhere around the figure, and the skin's oiliness will be reflective exactly the way it would be in real life (reflections are in areas where the highlights on skin are in relation to the light). It's amazing. I haven't messed with SSS in P6 yet. To do the SSS sweaty trick, you need a skin texture with bump/displacement maps and a SSS map, and you must do your render in P5 or P6's firefly. (Of the guys textures I know of are Mec4D, Quim, and some of the Morris textures). Check out Mec4D's Frog pictures, -- that's SSS in action! http://www.renderosity.com/mod/gallery/index.php?image_id=978323&member http://www.renderosity.com/mod/gallery/index.php?image_id=977555&member http://www.renderosity.com/mod/gallery/browse.php?user_id=195109 But... You can use texture maps that have sweat on them. If you go that route, match your lights to the lights that were used when the model was photographed. The simplist way to "fake it" is to parent the main light to the body and have it "point to" straight to the body. Usually textures are photographed with the light straight on the model (like a flash). Make sense? bB