Helgard opened this issue on Jul 31, 2006 · 18 posts
kuroyume0161 posted Mon, 31 July 2006 at 8:48 PM
Paper thickness varies (from 'paper thin' as in a few mils all the way up to 'heavy paper'). This link has a table of weights (scroll down a little).
That said, a Poser unit (PU) is about 96-100". So, for paper that is 0.01" thick, that is 0.01*0.01 = 0.0001 which isn't too bad. That is, we're multiplying 1/100th of a PU by 0.01".
Polygons this close shouldn't cause render artifacts as long as the sides are facing out properly - Poser will then cull out the other side polygons as they are facing away from the camera when rendering.
Robert
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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