richardson opened this issue on Jan 09, 2006 · 57 posts
kuroyume0161 posted Mon, 31 July 2006 at 10:50 PM
Finister, my reading on texture size is even more Draconian. According to these sources, the texture size doesn't even need to be the size of the render. It only needs to be about the size of the pixel area in which it will render. Basically, if you have a 4096x4096 texture on V3 and she is at a distance from the camera so as to only occupy 512x512 pixels (approx.), then you can safely use a 512x512 texture size instead. Anything above this is lost in the pixel size. Some might argue that the subpixel calculations will lose detail, but the end result is still an averaged pixel as the final render and just adds complexity (and time) to the render process.
Robert
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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