richardson opened this issue on Jan 09, 2006 · 57 posts
kuroyume0161 posted Tue, 01 August 2006 at 3:18 AM
To add to what I said in my last post, it should also be stated that, of course, this scenario changes completely with animation. Then you must take your closest shot as determinant for texture size. Would it were that most 3D applications had a texture LOD so that you could use a set of different resolution texture maps which are interchanged dependent upon distance or some such calculations.
Robert
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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