Forum: Poser - OFFICIAL


Subject: Conforming cloth...I need a hint.

jaxjax opened this issue on Aug 03, 2006 ยท 7 posts


nomuse posted Thu, 03 August 2006 at 2:36 PM

A lot of the discussion you will hear on this involves either; A) borrowing the bones of an existing figure via the Setup Room, which appeared in Poser Pro-Pack, or; B) creating a new figure from scratch, generally via the Phi method. In Poser 4 the options are a little different. Just so we understand the basics: a conforming clothing item is one that shares the "bones" (aka the joint centers, rotation orders, and most of the joint parameters) of the figure it is conformed to. It only needs the body parts it covers; a skirt, for instance, does not need to have bones for the head and hands. (Actually, good practice is to have ONE body part past the last part of the conforming clothing item. So a long-sleeved shirt would include rHand, lHand.) Poser applies it's particular magic by looking for a matching body part name in the conforming item, and giving it exactly the same rotations as the body part it is conformed to. So the other essential is that the conforming item needs to have the same names as the body parts it covers, and be sliced close to the same places the body is sliced. But back to the Poser 4 method. The dead-simplest method, and the one most clothing creators use, is to make a "donor" cr2. This is a copy of the cr2 of the figure you mean to conform to, with all morphs deleted, all extraneous body parts taken out (aka fingers, eyes.....ouch...!), all materials taken out, IK chains deleted. This can be done in a text editor, or with the fine program "cr2Edit" (http://www.zenwareonline.com/cr2edit/cr2edit.html). Also, DAZ makes available for many of their figures a "distributable" cr2 that amounts to the same thing. Lastly, you can borrow the cr2 from a similar item of clothing -- at least, most people don't mind if you do (and you will be editing it anyhow). The next trick is to go into the cr2 and change the two geometry pointers (figureResFile :Runtime:Libraries:Geometries....) to point at your new mesh. Install your modified cr2 and your new geometry into Poser's Runtime. If you've done everything correctly up to this point you will be able to browse to the shrugging man for your new figure and load it to the scene. Inspect, check for tearing and all that....well, to cut a long story short, at this point it's all fine-tuning the joint parameters, setting materials, and saving the edited version back to your library. Clear as mud? Oh, last advice....get BL Render's "Secrets of Figure Creation with Poser 5." Forget the version-specific title. This is a treasury of how to put new content into Poser, and THE desktop reference if you mean to keep at it.