Forum: Poser - OFFICIAL


Subject: EF-CP-G2 Promises, Integrity, Honesty and Accusations

LostinSpaceman opened this issue on Aug 01, 2006 ยท 129 posts


AntoniaTiger posted Sat, 05 August 2006 at 4:07 PM

I have been consistently impressed by what Poser can do. While I'm incl;ined to see Poser 6 as being more like a Poser 5.5, jumped to a full version number for reasons of corporate branding, not stupid reasons but not really relevant, I've decided that there are two areas that the Poser world need to pay attention to. 1: Interface design. Windows makes a big thing about having a UI which can be tweaked to suit the user: colours, font sizes, all that sort of stuff. Apart from a few menu windows, Poser ignores this, you can't even pick a text and background colour withing Poser, and I sometimes struggle with the contrast I'm stuck with in the l;ibrary menues. A lot of this seems to be stored in XML files, so it doesn't look impossible to make this easier for a user to adjust. I'd really like to be able to read the names and numbers on parameter dials more easily. Being able to pick different colours for the font and background would make a huge difference. 2; the Manual. The P6 Manual is an expansion of the P5 Manual. And the Shader section is no more than a summary. For simple things, like the Add math-node, you hardly need anything more complicated. And a full explanation of the fbm node would trigger a full-scale MEGO, with added mayo topping. But there's not even a pointer to a source on the maths. That's only one example. The Hair Room was apparently completely misunderstood by whoever wrote the manual. Dynamic cloth is pretty intimidating. People here havc managed to explain a lot, but there seems to be a general weakness--it's not just e-Frontier--on explaining things. I've tried to find stuff out, and where I've discovered something interesting I've tried to publish and explain. But it's almost as if Poser is being aimed by the geeks at the professional market, priced to sell at amateurs, and nobody bothers to bridge that gap. Not even extra info on the web site. (And I could rant to as much length about the usefulness of DAZ 3D readmes.) Look at what started this thread: it does rather look as though these people are poor communicators. They're not the people you want writing software manuals. I like to think I've got some abiulity to get information out of a manual, but there's so much that isn't in the manual for me to discover. And there's times I feel that I'm doing something in some bizarre way, like going through a .cr2 with a text editor, not because there are no tools, but because it's the only way I can see of finding out what is going on. Poser sometimes feels more like an achaeo;pgical dig than computer science.