odf opened this issue on Jan 22, 2006 ยท 93 posts
odf posted Sun, 06 August 2006 at 4:14 PM
@diolma: This is a pure educational/practice project. I've got no idea of where I'm heading with it. :)
I had some goals, though, when I started this:
She should look attractive, but like a real person, not a stereotype.
She should have a fairly low poly count (the original model has around 6500 quads, but I do one subdivision for rendering in Poser and AoI, because they don't handle subdivision surfaces that well).
The mesh should reflect the surface anatomy as closely as possible given the low poly count.
She should eventually be able to pose fairly naturally.
The mesh should support natural looking expression morphs and, if possible, also a limited range of character morphs. The latter is not high on the priority list, though. Also, I was definitely not aiming to support morphing her into an animal or an alien just by mesh alteration.
-- I'm not mad at you, just Westphalian.