billy423uk opened this issue on Aug 07, 2006 · 11 posts
dbowers22 posted Mon, 07 August 2006 at 11:22 AM
Quote - not sure where to post this really. it happens when i render in poser so i'll try here first.
i exported an object from max and imported it into poser to see what it looks like there. after doing a quick render it comes back with lots of crap on it, any idea how to get rid of it please. i have a feeling its stretched mesh but knowing it and getting rid of it are two different things lol
billy
You probably need to adjust your UV map. Load your object file into a program like
UV Mapper and see what it looks like. What I suspect is that the polygons of the
stretched out parts are actually all scrunched together on the UV map. You will have
to spread them out in the UV Map by trying a different mapping scheme.
Note: don't spread out the actual polygons in the object file themselves. You need
to spread out the UV map polygons.