MatCreator opened this issue on Jul 29, 2006 · 47 posts
ialora posted Mon, 07 August 2006 at 1:40 PM
I didn't understand the commit charge and texture buffer settings either. I have no idea were such options are located???
Anyway, I got your image to render at 40"x30" at 300dpi by deleting the infinite plane in your scene. I'm guessing that there is something about your shader that's overflowing the memory. ? Try simplifing the shader or pick a different one all together.
Irene
Irene-