billy423uk opened this issue on Aug 07, 2006 · 11 posts
Fazzel posted Tue, 08 August 2006 at 12:54 AM
I would go with some other map such as cylindrical so it isn't so broken up.
And if you didn't do it, you need to do a Save Model after you have
remapped it in UV Mapper. Also you need to Save Texture Map.
Then take this template into a paint program and use the template
to paint your texture onto.
Then load up your new object file and apply your new texture to it.