billy423uk opened this issue on Aug 07, 2006 · 11 posts
patorak posted Tue, 08 August 2006 at 9:10 AM
Hi billy423uk! First, load you model into Poser as a Wavefront obj, select and uncheck cast shadows, render.
Second I have to answer your question with a question. Does 3d studio Max have an Unwrap, Unfold, or Pelt function? If so and you desire a map like V3 then we need to select edges and unwrap it much like a piece of candy. This is what I term splitting by hand.
Third, as someone once told me, "Open up the hood and dig into the engine of your 3d modelling application." To do this make a sphere and explore all the mapping functions from Planar to Pelting and the views along the X,Y,and Z axis.
Fourth, consider the Texture Artist. One of their main concerns is blending seams. We as UV mappers are laying the foundation for them. We need to ask ourselves "Where can I place my seams as to be easily camoflauged?"
Hope this helps. Feel free to email me with any more questions.