Forum: Poser - OFFICIAL


Subject: stretches marks on a render

billy423uk opened this issue on Aug 07, 2006 · 11 posts


patorak posted Tue, 08 August 2006 at 9:10 AM

Hi billy423uk!  First,  load you model into Poser as a Wavefront obj, select and uncheck cast shadows,  render. 

Second  I have to answer your question with a question.  Does 3d studio Max have an Unwrap,  Unfold,  or Pelt function?  If so and you desire a map like V3 then we need to select edges and unwrap it much like a piece of candy.  This is what I term splitting by hand.

Third,  as someone once told me,  "Open up the hood and dig into the engine of your 3d modelling application."  To do this make a sphere and explore all the mapping functions from Planar to Pelting and the views along the X,Y,and Z axis.

Fourth,  consider the Texture Artist.  One of their main concerns is blending seams.  We as UV mappers are laying the foundation for them.  We need to ask ourselves "Where can I place my seams as to be easily camoflauged?"

Hope this helps.  Feel free to email me with any more questions.

chieftanoclan7@sbcglobal.net