ariannah opened this issue on Aug 07, 2006 ยท 66 posts
AgentSmith posted Thu, 10 August 2006 at 12:50 PM
Oh, heck yes. If it was an ongoing/complex model, I would think I would just save various uncollapsed "parts" out to my object library along the way. I actually sorta do that already, I save major sections of a mesh I'm building as a scenefile, so they can all be Merged back later.
I had tried booleaning in Truespace(3.2 & a v6 demo), and it didn't always work with pleasing results (but then again, I make some funky stuff) Apparently as Erlik stated the process of True Booleaning isn't always an easy one for programs.
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