dvdcdr opened this issue on Aug 12, 2006 · 65 posts
carodan posted Mon, 14 August 2006 at 7:01 AM
Actually this isn't true. You have a whole load of morphs for creating custom heads and faces in the Face Room including race, age and gender morphs - certainly in P6 anyway. I think it's the photo texture creation that is somewhat limited and difficult to use, but it is possible. I don't know how FaceGen works, but it seems unlikely that face geometry is created by simply importing a photo - perhaps in a limited way based on front and side elevation contours. In Poser6 you can affect model geometry at rendertime using displacement maps, but this introduces a whole other level of creative skills and required apps.
You arn't neccessarily going to get fantastic close-up render results with the P6 Face Room texture creator; you really need to create your textures in an external app using seam guides for this. But I have found it more than adequate for designing characters (only with the EF stock figures of course). See pic - a Faceroom character using James (expressions also created or modified using the faceroom and then saved as morph targets).
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com