Forum: Poser - OFFICIAL


Subject: We need to fix this Face Room!!!!!!!!!!!!!!

dvdcdr opened this issue on Aug 12, 2006 · 65 posts


carodan posted Mon, 14 August 2006 at 11:40 AM

The FaceRoom works fine as a concept and to a degree in practice. I was able to create this guy with James quite easily (although I didn't mess with loading new textures - just changed the diffuse colours in the material room).

I agree that what Poser really needs is an updated rigging system for better skin over muscle over bone simulation - other higher-end apps have had this for quite a while now. But flexible character design is also a key feature for me.

What I always liked about the face room is the development of characters without the overhead of morphs in the figure itself. Body shaping would benefit from this approach. I'm not much into the idea of having to buy dozens of seperate figures for the varying body shapes/ethnic/age options, so the 'ultimate morphable base figure' with parametric morphs built into the app itself sounds so much more appealing. This sort of approach would imply that the rigging system would either adapt to the changes made in the 'ultimate body/head room', or be flexible enough to cope with new shapes. Apollo has very flexible scaling - moreso than any other figure I've ever used.

The recent development of new figures from EF might suggest that this idea isn't a direction they plan to follow with the next incarnation of Poser at least.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

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