dlblue opened this issue on Aug 14, 2006 · 4 posts
Tyger_purr posted Mon, 14 August 2006 at 3:58 PM
simple answer is no. there is not a 1 click solution.
there is a relativly easy solution and that is the makup kit modus0 has pointed out.
If you have ShaderSpider you could set up a wedge to use the Unimesh Make-Up Kit which would be considerably easier.
unfortunatly without ShaderSpider there is not a way to take the texture you have applied and put additional nodes in with it. Unimesh Make-Up Kit's instructions actually say that you must reset your texture once you apply the makup materials.
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