Forum: Poser - OFFICIAL


Subject: Strange Mat question

dlblue opened this issue on Aug 14, 2006 · 4 posts


Tyger_purr posted Mon, 14 August 2006 at 3:58 PM

simple answer is no. there is not a 1 click solution.

there is a relativly easy solution and that is the makup kit modus0 has pointed out.

If you have ShaderSpider you could set up a wedge to use the Unimesh Make-Up Kit which would be considerably easier.

unfortunatly without ShaderSpider there is not a way to take the texture you have applied and put additional nodes in with it. Unimesh Make-Up Kit's instructions actually say that you must reset your texture once you apply the makup materials.

 

My Homepage - Free stuff and Galleries