dvdcdr opened this issue on Aug 12, 2006 · 65 posts
carodan posted Tue, 15 August 2006 at 3:52 AM
I played with rigging in Max and Softimage XSI a couple of years ago. Although I have no idea what the state of play is now, at the time I found it a major pain to set up with all the right weights for each body joint and it's surrounding mesh. You wouldn't be fighting so much to get your mesh to bend well as you have to currently in Poser, but there's a lot of extra setting up to do.
I wonder how the increased complexity of an industry standard rigging system would interact with the dynamics of content creation for Poser (?). In other words, would it make it harder and more time consuming to create figures and clothing? Would cost of content be affected?
XSI ships with pre-made rigs (as does Poser I guess with the default figures), but there are undoubtedly licencing issues with using and tweaking these for redistribution purposes as 3rd party content.
Don't get me wrong, I think it's a fundamental improvement that is required of Poser. But I wonder why better rigging hasn't been introduced by now.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
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