Forum: Poser - OFFICIAL


Subject: Why was my product failed?

JHoagland opened this issue on Aug 15, 2006 · 25 posts


kuroyume0161 posted Tue, 15 August 2006 at 12:33 PM

Quote - I've been always been confused by the very concept of an ownership statement and  what purpose it actually serves.

If it's meant as a form of protectionism for a store and an artist, then it's about usefull as an invisible frog called Brian. If someone wants to steal your work a statement doesn't protect you or the store.  They will do it anyway.

If it's designed to be a sytem to slow down store submissions, then stores (not just here) should say so. I think using Blackheart's idea of quality control is much better one.

it's like the additional licences that are creeping in on top of the roisty one. While these are supposed to offer additional terms to the buyer again they don't.

Both just add an increased level of red-tape to whats supposed to be a fun hobby.

So my next product will say drawn by the cat and the licence will only let you use it on a wednesday when the moon is purple and being roundly rogered by mars. That makes a lot more than some of the rules :)

The ownership statement is more about protecting other people's copyright than the merchant's.  This ensures that the work is not based upon someone elses work and copyright to protect 'you' (supposedly) and most especially Bondware.  Of course, these things can get complicated.  For instance, on my Futeinokatana product, I used 'Permission Free' Dover Publication images as the basis for parts of my textures.  But I did use more than ten, so it was expect to require permission to go ahead and since Renderosity was a little neurotic at the time, I had to go through an entire process to contact Dover further and have them detail their license on these images and send that info back here before acceptance.

It does make the process rather tedious, especially if you are drawing from many resources.  In my case, it was easier to use the available family insignias than to recreate each one by hand (some of which being very detailed) and these available resources are not under copyright/trademark restrictions (besides the one numerical limitation requiring permission - which was granted).

One starts to feel like a middle man rather than the producer and seller.  I'd rather have the final say and control over the processes. :)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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