Forum: Poser - OFFICIAL


Subject: Poser: and marketing product, Pricing

Robo2010 opened this issue on Aug 17, 2006 · 77 posts


Teyon posted Thu, 17 August 2006 at 11:50 AM

Quote - I'm sorry, but NOBODY needs a 2 million polygon model. The people at ILM, Pixar, and WETA studios don't use models with millions of polygons: they use displacement mapping and textures to get details onto their models. And, in contrast to the massive V3 textures sold here, movie studios commonly use textures no bigger than 512x512 pixels. Even though they have huge render farms, no studio uses textures maps that are 4000x4000 pixels in size.
 
I challenge anyone to find the polygon count of any one of the "Cars" models or the models from "Finding Nemo"... or even General Grievous from "Star Wars: Episode III". I would be willing to bet that NONE of them have over 500,000 polygons.
I would also be willing to bet that the Titanic model (from 1997's "Titanic", made 10 years ago) didn't have 1 million polygons.
 
So, if ILM and Pixar don't use million-polygon models, why should the hobbyist market? A 2 million polygon model is basically saying, "Look at me, I don't know how to optimize a model so people can use it. I've modelled in all the details because I don't know how to take advantage of the rendering engine and use features like texture maps and displacement maps."

Hi, I thought I'd point out that in order to get a displacment map these days, we modelers tend to use programs like ZBrush and Mudbox to generate models that are in excess of 4 million polygons. Why, at Siggraph recently, a single model in ZBrush was created with a polygon count above 22 million polys. These models will then be used to generate the displacement maps you speak of, so in fact, movie studios DO need models that high res. Just an FYI.