Robo2010 opened this issue on Aug 17, 2006 · 77 posts
masstapro posted Thu, 17 August 2006 at 12:29 PM
Your right, I was at SIGGRAPH watching Z-brush make these models and save them out to displacement maps.
I spoke with someone who made "Cars" and it took 16 hours to render one frame. It's not the texture maps, it's the lighting that forces huge renders.
It also depends how close or how large the object is on the screen. Close shots will use those large poly count models.