Forum: Carrara


Subject: Converting Obj's toVertex for Poser Target Morphs

bostone737 opened this issue on Aug 17, 2006 · 8 posts


bostone737 posted Fri, 18 August 2006 at 5:04 PM

Quote - I've had no distortion trouble with importing OBJs into Carrara and editing them in the Vertex modeler.  There are a few strange things, of course:

1:  When exporting a model from Poser as an OBJ, for some reason, I have to select the figure, select the body part (let's say it's the head), and then I have to "step out of Poser" (briefly open another -- ANY other -- program) and then back into Poser before I'm able to select the option that allows the head to be exported for a morph target.  I don't know if this is a Poser bug or a "Dex's computer" problem, but whatever the case is, it took me forever to figure this one out.

 

lol.. i think that be a dex bug, we all got stuff like that, but i havnt encountered that yet with carrara....... yet

ya the scaling when exporting from poser is microscopic isnt it.. i just scale it by 1000% then when im done i rescale it by .001 %. but just seems i loose some of the shape when i convert to vertext room..   wondering is i shouldnt be smoothing polygons when importing or should lower fidelity or something..  thanks for the input