Forum: Poser - OFFICIAL


Subject: attn bagginsbill - procedural bruising?

PapaBlueMarlin opened this issue on Aug 18, 2006 · 87 posts


bagginsbill posted Sat, 19 August 2006 at 2:22 PM

In the end it's only 12 nodes.

One pretty easy way to adjust the shape of the bruise is to make multiple bruise blenders. Use other cy, cy, br values. Then you'd combine two bruises to make a new poly-bruise by combining their blender functions. One for the color, one for the final blend.

I'd combine them using the Min function. In otherwords, your "r' value would be the minimum "r" with respect to all your cx, cy, br coordinates.

If that's not clear, I can post an example.

 


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