Forum: Poser - OFFICIAL


Subject: attn bagginsbill - procedural bruising?

PapaBlueMarlin opened this issue on Aug 18, 2006 ยท 87 posts


tekn0m0nk posted Sun, 20 August 2006 at 11:20 AM

Quote - Now how quick can you paint a bruise then test it in a render? Then change your mind about the colors, size, position, several times. I can't do it in 5 minutes.
Another thing is, if you want a bruise on one of the seams, like the back, you're in for a treat trying to paint that. You actually have to paint two separate bruises and get them to line up.

I think you are kinda underestimating just how powerful texture painting tools are these days.

Quote - I think maybe the "hobbyist" market, which seems to be mostly what Poser caters to, doesn't care that much about saving a lot of time. Maybe I should be peddling my "medicine" to the pros? :) LOL

Well im not exactly sure how using procedurals makes anyone more of a 'pro'. Just because Poser didnt get a material system till recently doesnt make the technology cutting edge or anything. Quite the opposite in fact... most other apps have had them for so long that their use has become a cliche. Heck back when you didnt have texture mapping the only thing people used were procedurals. What you are doing here is exactly what they did in the 80s and early 90s (which might be fine for a retro look of course.) Try looking at some of the old CG shorts by Pixar and others and you will see what i mean.