Forum: Poser - OFFICIAL


Subject: attn bagginsbill - procedural bruising?

PapaBlueMarlin opened this issue on Aug 18, 2006 ยท 87 posts


bagginsbill posted Sun, 20 August 2006 at 3:56 PM

To be fair, DR, tekn0m0nk wasn't talking about post work painting, but rather making the bruise as a texture file, which you apply in the material room as a shader tree, instead of the algorithmic shader tree I supplied. This is still pre-render and would not have to be done over and over again like post work.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)