Forum: Poser - OFFICIAL


Subject: attn bagginsbill - procedural bruising?

PapaBlueMarlin opened this issue on Aug 18, 2006 · 87 posts


Dead_Reckoning posted Sun, 20 August 2006 at 4:22 PM

Quote - To be fair, DR, tekn0m0nk wasn't talking about post work painting, but rather making the bruise as a texture file, which you apply in the material room as a shader tree, instead of the algorithmic shader tree I supplied. This is still pre-render and would not have to be done over and over again like post work.

Thanks for the Clarification Bagginsbill.

What would happen with sizing that way? and How would you align it?

Could you please show me the text to define the Granite Node ?

Many Thanks

DR

 

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