Forum: Poser - OFFICIAL


Subject: attn bagginsbill - procedural bruising?

PapaBlueMarlin opened this issue on Aug 18, 2006 · 87 posts


Dead_Reckoning posted Tue, 22 August 2006 at 3:05 PM

> Quote - Go into the Material room, select his head, and look at the preview - does it show a bruise? Go find the PM:Bruise Blend node, make sure it is not 0. When you change it, you should be able to see the bruise in the preview.

I am now able to run it with my Granite Bruise in the script.

I added:

myNoiseNode = Noise()
myGraniteNode = Granite(myNoiseNode)

and change this: Diffuse(bruiseclr) to this: Diffuse(bruiseclr * myGraniteNode)

When I attempted to add Add(.05).labelled("PM:Granite"), it wouldn't let me. It said I was allowed only five(5) Arguments.

 

 

Thanks

DR

 

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson