bagginsbill opened this issue on Aug 22, 2006 · 43 posts
bagginsbill posted Wed, 23 August 2006 at 4:31 PM
Attached you will find a Poser 6 material collection with head and body shaders for James.
Becauuse of forum posting rules I renamed it.
*** THIS IS NOT A WORD DOCUMENT FILE - REMOVE THE .DOC - IT IS an .MC6 FILE ***
There are parameters in here, usable with Parmatic. If you want, you don't have to have Parmatic. Just go into the shader tree, find the nodes labelled PM:something. These are just simple numbers that feed into other nodes.
There are only four parameters:
PM:cos SSS - the amount of SSS to apply - my default is 1
PM:cos SSSQ - controls how narrow the SSS band is - higher is more wide - my default is 1
(Edited - i said higher is more narrow - that was backward)
PM:cos SSS Bias - controls a bias - higher is more, lower is less - my default is .4
PM:cos SSS MV - controls the "middle value" - lower moves SSS into shadows, higher moves into bright areas - my default is 1
There are also a three other easy to find parameters:
PM:Specular:Specular_Value, PM:Blinn:Reflectivity, and PM:Diffuse
These should be obvious what they do.
If you set PM:Diffuse to 0, and set PM:cos SSS to 10, you can see just SSS and specular, which is helpful when trying to figure out what's going on.
I'll post some renders next.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)