Forum: Carrara


Subject: TODAY DAZ chatroom event..

Ringo opened this issue on Aug 22, 2006 · 38 posts


Ringo posted Thu, 24 August 2006 at 6:15 PM

<DAZ_Bob> Ringo?
Are there plans to have better character animation tools and support in
  both Carrara and D/S?
such as riggin tools.
<DAZ_Charl> yes we are working on improving the character animation for Carrara. Now
  that Carrara is owned by DAZ it has become even more important for us
YES!
<DAZ_Charl> and obviously Daz Studio is dedicated to character animation...
ty
Carrara has much better lighting controls and options than Studio, with
  DAZ now having Carrara, are additional light controls in Studio, specially things
  like falloffs being pushed back? The lack of controls in Studio really hurts
  developing lightsets in time and quality.
<DAZ_Charl> we are planning to move towards sharing code between the two
  applications so that we can have similar functionnalities across all our
  applications
<DAZ_Chad> Ultimately this will accelerate the time to market for functionality like
  better light controls in both Studio and Carrara.

Quote - no rigging tools for D|S discussed.

"Better integration between applications" doesn't say a lot about tools to rig or make files that go back an forth.

Currently Poser 4 Propack, Poser5, and Poser 6 are required because of the setup room to rig figures for posing and getting a poser file that can be imported into D|S, Carrara, D|S/Bryce.

In the current Daz software lineup there is no way to model in Hexagon or Carara or Bryce and rig for a poseable figure in D|S.

of course the minute that Daz does do this, there is no need for Poser support anymore and a division between Daz and Poser will become more previlant.

D|S 4 years of development, Vicki3 to Vicki4 - 4 years of developement.  I don't hold my breath for Daz to do anything inovative or quick.

The captured Chat was a big PR, didn't see anything that said otherwise to me.  Daz is Daz until of course they get enough to sell off the company.

I think Corel is ready to ditch Painter, Daz could have the entire Metacreation line, for all the good it did Metacreation.