Squire John opened this issue on Aug 26, 2006 · 5 posts
ockham posted Sat, 26 August 2006 at 10:25 AM
Usually the 'black silhouette' means the facets of the mesh are
facing the wrong way, or Poser (esp. P6) has trouble figuring
out which way they're facing. The simplest cure in P6 is to check
the "Normals Forward" box on the material.
Another solution is to open the grouping tool, hit 'Reverse Group Normals'
and then resave the prop. (This may only invert the problem, though;
if some of the facets were forward to begin with, they will be reversed now!)