3DNeo opened this issue on Aug 19, 2006 · 72 posts
kobaltkween posted Mon, 28 August 2006 at 1:59 AM
sorry, i don't see much "nutritional value" (i like that term) in v3. if it weren't for her 3rd party add-ons, i'd never glance at her. actually, (imo) they're the cheese, v3 is just the plain bleached noodles. and i think the "standard" figure helps lend to the lack of diversity in poser work, which in turn feeds a fairly negative external view of poser work, even outside of cgsociety. and i don't see a difference in a mad scamble to get a new figure compared to the mad scramble to get the new vicky add-on from one of the merchants i mentioned (or a few other most popular merchants). except that one ends up with at least a possibility of diversity, and the other ends up with more of the same (unless it's a really stellar morph set). that said, i can see your point. that is, i can see why merchants would value the stability (in other words, everybody buying and using the same stuff). i don't so much myself (see above for negative view of poser artists' creativity), but it probably makes merchants more money (which is very good). it certainly is easier for merchants if they can count on their product selling, and almost anything skimpy or skintight for v3 will sell.
then again, maybe not, since the dominance of daz has meant they could leverage two things to drive their sales besides the v3 feedback loop: low prices and aggressive marketing. hence the prevalence of terms like "dazaholics" and statements like "i'm broke, but i saved tons." if apollo had come out when v2 was first released, i doubt anyone would have said anything about the price. on the other hand, people can keep reusing levius' photos and merchant resources to make tons of permutations of v3 textures, so i guess the change in the market more than evens out. ;)