AlfRaMusic opened this issue on Aug 17, 2006 · 19 posts
FranOnTheEdge posted Tue, 29 August 2006 at 12:16 PM
I'd like to say to start with that I couldn't possibly have done anything as good as this.
And it is good. I particularly liked the "sense of place" - by that I mean that the scenery gave the impression of being all one place and (for me) an interesting place, I love big metal sci-fi doors opening and closing... yeah! And that overall feeling of decay and rustiness... nice.
I'd have prefered to read the prologue before any of the animation started, as it was I missed whatever happened or wherever the camera went while the text was streaming along the window.
Any time there's text, you're distracted from the story.
There's a place where the vehicle she's in is travelling along and the camera goes off her and glances vaguely to the side of the road/bridge looking at the scenery. Now I'd like to see this scenery but it would be better to keep the vehicle in shot at the same time - it felt too contrived (Like the film-maker saying "hey, look at this") when it has nothing to do with the story.
Speech would also be better if real words came out of the mouth. As it was the mouth movements didn't sinc with the sounds - which didn't seem to be any particular language.
Is this using Mimic Pro? (or whatever the thing is called) I know Mimic Pro is something to do with getting speech right in animations...
I agree with the comment on the walking - her arms looked odd, (maybe swinging too much?), her hips moved very strangely, and all that gave her head an odd bobbing motion when walking.
But hey, I couldn't get any of the figures to walk! (don't have poser, lol!)
Liked her clothes, they seemed to fit the setting and her situation - not over the top, like most clothes for female figures in the 3D universe - gave it more of a sense of reality.
I can't wait to see what you do with this next - what happens to her next? Where will she go? What will she find when she gets there?
Great stuff.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)