Acadia opened this issue on Aug 30, 2006 · 54 posts
bagginsbill posted Wed, 30 August 2006 at 2:04 PM
Acadia, to spawn a morph target.
Select the head (probably already is selected if you've been playing with the dials).
Open the menu item "Object". In the pulldown, click on "Spawn Morph Target".
A dialog box pops up asking for Morph name:
Enter any name you want, that doesn't already exist - try Acadia's Excellent Face
Press OK
Your new morph dial will appear in the Morph section. Set all the other morphs to zero or REMove them, which will make them non-existent.
Now set your new morph to any value, but 1.0 will reproduce your original settings exactly.
Let's say after that you decide to add just a teeny more or less of one of the individual morphs. Re-inject all the morphs (or just the one you want - doesn't matter but the latter is quicker.)
Adjust the individual morph. Let's say the first time you added "LipsPucker=.4" and now you really don't like that. With your Acadia morph still at 1, adjust LipsPucker to a negative value. For example, if I now set it to -.1, the character is effectively at LispPucker=.3, because the Acadia morph adds .4 of that and you just subtracted .1 of that.
Now spawn another morph target. If you try to use the same name, it will rename it. You're going to end up with two.
kuroyume0161 was right that the individual settings cannot be recovered, but they can be cancelled out individually. However, you're now stuck with two morphs, so this is a bummer.
Probably what you want to do (I know it's tedious) is that if you're not absolutely sure you're done with your custom morph, then write down all the settings you used. If you have to, you can start over with a blank figure and reenter what you'd done up to that point.
Poser is stupid. Anything you make in Poser, you should be able to delete in Poser.
Bad programmer - bad - go to your room!
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