Acadia opened this issue on Aug 30, 2006 ยท 54 posts
lesbentley posted Thu, 31 August 2006 at 5:10 PM
Rockets,
Quote - How do people save characters in the pose library? Is this what they call a MOR file and doesn't it use less space than a character file?
First you must understand what a MOR Pose is. A "standard" pose saves dial values for roation and translation channels, and has an option to also save dial values morph (targetGeom) channels. In essence a MOR pose is just standard pose that used the option to "Include morph channels in pose set", and has had all the information about translation and rotation channels stripped out of it. Because a MOR pose only sets dial values, it will only work if the character already contains the necessary morphs (deltas). In other words a MORE pose only spinnes dials for you. This is not to knock MORE poses, they can be very usefull. Contrast a 'Delta Injection Pose' which actually places a morph (deltas) in a morph (targetGeom) channel. You can make a MOR pose by saving a pose with morphs, and editing the resulting pz2 file in a text editor, or a CR2 Editor, but you'll probably find it much easier to use the free 'MAT Pose Edit'. There is a tutorial on making MOR poses at the 'MAT Pose Edit' site. MAT poses also sound like the sort of thing Python could do, perhaps there is a py script somewhare to make a MOR. If you want a MOR pose for the head only, then this is very easy, it can be done in Poser with a few clicks, just select your character and save to the "Faces" palett. Face (*.fc2) files are MOR poses for the head only. Perhaps P6 has an option to save MOR poses for the whole body (it should have), but I don't remember ever hearing of this feature.