Forum: Bryce


Subject: Grayscale pixel levels to heightmap interpretation in TE

Quest opened this issue on Mar 13, 2006 · 23 posts


nruddock posted Sat, 02 September 2006 at 4:27 AM

Quote - It was, it was!  I finally found it,  at the link - it's part 3, now if only I can find parts 1 and 2.

Thanks for the details on this aspect of terrains, Quest.  Handy.

That would be these two threads
Weird "mecanical" terrain map!
Texture (image) and terrain map ( again )