n3k0 opened this issue on Sep 02, 2006 · 11 posts
kuroyume0161 posted Sun, 03 September 2006 at 3:12 PM
Oh, I agree. Some of the memory limitation is OS related. But of course I'm talking about going 64-bit if Poser wants to access more than 2GB (well, duh). ;) In actuality, 32-bit gives 4GB address range (2^32 = ~4GB). The problem is how the OS and hardware limit this. But Poser does limit it further - I've heard 1.2 GB max and I've never seen it go above this myself (Dual processor w/4GB installed). I've pushed 32-bit Cinema 4D up to about 2GB before it starts raising memory errors (and there are processes using about 1/2GB most of the time on this system).
bantha, well with applications routinely using 1-2GB and wanting more, that 'only' advantage is a very big one - especially for 3D graphics. Um, the big studios use Linux because it is and has been 64-bit for some time. They can use 8 or 32GB of memory and I'm quite certain that they put it to use. Speed is important, but memory is more important (as a veteran computer user of 20+ years).
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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