Casette opened this issue on Sep 04, 2006 ยท 26 posts
bagginsbill posted Tue, 05 September 2006 at 7:45 AM
DP that's funny.
Casette - I did make that material in Matmatic but it's so trivial you could do it directly in the material room. It was a variation on one of the 12 simple materials I posted at RDNA.
clr = FBM() * RED
disp = 2 * Clouds(BLACK, WHITE, Complexity = 2) - 1
bump = .1 * Granite()
s = Surface(clr, Bump = bump, Displacement = disp)
I don't remember how I tweaked it but it's pretty close to that.
Do you want to see some more gross skins?
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