Warangel opened this issue on Sep 01, 2006 ยท 18 posts
wdupre posted Tue, 05 September 2006 at 2:46 PM
Quote - I downloaded ZBrush and am giving it a try. I REALLY like it. It seems to be something I can learn well.
Can anyone think of a reason not to go with this? The reason I ask is that I am looking at signing up for their online classroom.
ZBrush as it is now is a better tool for post modeling. as there are several drawbacks to its use as a modeler. primarily for clothing the big drawback is that you can have only one live mesh in the scene at a time, so using a base figure as a clothing dummy to build around is impossible(this will change with 2.5). also there is no way to control the mesh flow or amount of mesh enough to create an efficiant mesh, which means it will be difficult to get both a lot of detail and lower polycount in the same mesh(this will also change with 2.5) Ultimately I think ZBrush will eventually be a decent tool for clothing creation but in its current incarnation its better for doing high poly models and displacement and not so good for clothing.