Angelouscuitry opened this issue on Sep 10, 2006 · 27 posts
Fazzel posted Sun, 10 September 2006 at 3:26 PM
Quote - Blender3D is a nice, free package, with Python Scripts(And looks like Lightwave.)
But, I do'nt want a free Editor so much as I just want to open and save Native Poser formats.
.OBJ is really Alias' format for Maya. I think it's great that so many applications share it, but my experience is that most do'nt really have every aspect of it cover very well. I'm forever getting a "Wrong number of Vertices" message whenever I try to load an exported V3MT.OBJ back into Poser, as an MT, after I've edited it in any Modeler! This is mainly because many applications do'nt share the same standard for measure and scale of 3D World Space. Thus both the size, and position of the .OBJ is getting bounced around a little, I think. And I'm always hearing of people wondering why bother having the .MTL
So, to start and then end with native Poser files would just be best...
Wings 3D is what you need then. I have yet to get a "Wrong number of Vertices" error
from anything I have imported into Wings 3D as an object file and then exported out
as an object file as long as I don't add or subtract any vertices. Obviously in any
modeling program if you add or subtract vertices then you no longer have the same
amount of vertices you started with and obviously you would have the wrong number
of vertices.